I really like the idea behind this! The diplomacy system makes the “Trust No One” theme feel like an actual part of the gameplay instead of just a story element.
I especially like how alliances, trading, and treaties can eventually turn into betrayal. Knowing that the person helping you survive could eventually turn against you makes every decision feel more meaningful.
The idea that co-op and PvP are basically built around the same relationships is really interesting. Great concept! 🌌