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I think its retro interface is really cool. A few minor drawbacks I noticed during my experience: I personally prefer beam-shaped projectiles (the game seems to use spherical ones); there's no aim assist or lock-on feature, and the player's projectile speed is a bit low, which makes it difficult to land hits when both the player and enemies are moving laterally; some environmental objects in the earlier demo lacked collision or any interactive feedback; and the game doesn't seem to introduce any additional narrative or mechanics that support the atmosphere.

thanks for the feedback on Avospace! 

wrote 

which makes it difficult to land hits when both the player and enemies are moving laterally;

Practice makes perfect and ye the game is challenging

wrote

and the game doesn't seem to introduce any additional narrative or mechanics that support the atmosphere.

I dont understand this what atmosphere

I can't quite put my finger on the exact feel of the atmosphere—maybe something like a retro space fantasy? Perhaps you could consider adding a story/lore page, some concept art, or maybe a cockpit scene or something along those lines?

(+1)

thanks for the feedback!