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thanks for the feedback on Avospace! 

wrote 

which makes it difficult to land hits when both the player and enemies are moving laterally;

Practice makes perfect and ye the game is challenging

wrote

and the game doesn't seem to introduce any additional narrative or mechanics that support the atmosphere.

I dont understand this what atmosphere

I can't quite put my finger on the exact feel of the atmosphere—maybe something like a retro space fantasy? Perhaps you could consider adding a story/lore page, some concept art, or maybe a cockpit scene or something along those lines?

(+1)

thanks for the feedback!