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The visible gear progression sounds really satisfying! Are you planning rare crafting materials or special weapon effects later?

Thanks! I don't have confirmed rare-material or special weapon-effect plans to announce yet. The current focus is making the crafting process and equipment changes visible: forging and quenching, then seeing the armor or weapon on the same character in combat.


For later progression, which would you find more rewarding: a rare material giving gear a distinctive appearance, or a special property that changes how you use it?