I have played bomberman in its various incarnations off and on for years; the first section was maybe a little tedious because the enemy AI was maybe 'too good' - i could maybe inch forward one tile and lay a bomb and then have to retreat. Would have maybe liked to have seen the polish of being able to move through a tile, or at least seeing moving interpolations between tiles.
Second section, energy laser, since it went through tiles it seemed completely trivial? Especially how hard the first two stages were it felt odd after that.
Cherry levels, seems to be just kiting the enemies since they just predictably move. Because the cherry power persists between stages, that seems a bit broken powerful.
Hammer levels, seemed to be trivial again since you just mash the hammer button by an enemy and there's no challenge.
Rift race - didn't feel much challenge here either except liked the guy that chased you in the last race, that actually felt like something.
Fracture world - initially like the hammer one, felt like just a 'spam the hammer button' issue. When it started getting into puzzles then I liked it, actual challenge getting around. This was probably the most interesting thing to me so far, the mechanic of eating different enemies to use their powers (like kirby?)
Great effort, it was fun having different mechanics, though the game felt very uneven challenge-wise and mechanical-interest wise.