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I had fun with this one! I don't think it is for me -personally- but I can definitely see the appeal. The tutorial could do with a -bit- more spacing,  and the mechanic with slotting people into completed rockets I don't think was ever explained.

The feel of the game was very tight, the sounds effects and the visual effects all worked together very well.

I don't particularly like that the build system is based on time rather than movement (it's a bit much to juggle with the other systems) but I can also see that people used to games like puyo-puyo or tetris wouldn't mind. Maybe a zen mode / easier mode where build energy only goes down when moving a block or placing a rocket. Just an idea, but not necessary! 

https://www.twitch.tv/videos/2864192082

Thanks a lot for the detailed feedback! Really appreciate you taking the time to play it properly.

The tutorial pacing and the crew/passenger explanation are definitely things we’ve taken on board. We’ve already started simplifying the tutorial flow and making the crew mechanic clearer, since that was one of the biggest pain points we noticed during the playtest.

I’m really glad the game feel, SFX and visual feedback worked for you — that’s something we put a lot of effort into.

The Zen / movement-based Build Energy idea is interesting too. I don’t want to change the main mode around one playstyle, but I can definitely see it working well as an alternative mode for players who prefer a more thoughtful puzzle experience.

Thanks again for playing and for the thoughtful feedback! ❤️