Thanks a lot for the detailed feedback! Really appreciate you taking the time to play it properly.
The tutorial pacing and the crew/passenger explanation are definitely things we’ve taken on board. We’ve already started simplifying the tutorial flow and making the crew mechanic clearer, since that was one of the biggest pain points we noticed during the playtest.
I’m really glad the game feel, SFX and visual feedback worked for you — that’s something we put a lot of effort into.
The Zen / movement-based Build Energy idea is interesting too. I don’t want to change the main mode around one playstyle, but I can definitely see it working well as an alternative mode for players who prefer a more thoughtful puzzle experience.
Thanks again for playing and for the thoughtful feedback! ❤️