FORGEWORN is a fantasy skilling RPG I’m developing for PC, with Steam planned as the primary release platform. I want the time spent developing skills to show in the supplies you make, the equipment your character wears, and how you prepare for a fight.
This thread will follow the project as it develops. The current gameplay teaser shows the smithing sequence through hammering and quenching, bronze armor in melee combat, and a switch to ranged gear with a bow.
The recent focus has been making those activities and equipment changes readable: a bar going from the forge to the cooling trough, distinct armor silhouettes, and a visible change in combat style. These are scenes from the running development build.
Watch the 34-second gameplay teaser:
https://www.reddit.com/r/IndieGame/comments/1w5rajv/from_the_forge_to_bronze_arm...
What makes crafting your own equipment satisfying to you: seeing the appearance change, choosing useful properties, or working toward a difficult recipe? I’d like to hear which part keeps you invested in a skilling RPG.
There’s no public demo or announced release date yet. We’re starting an early community for gameplay previews, development discussion, and future playtest announcements.
Game page: https://stronger9535.itch.io/forgeworn
Join the community: https://discord.gg/rBtmvdCeuU
Gameplay stills from the teaser — smithing and quenching:

