I ended up enjoying this game more than I thought I would. The fact that all the paintings were made during the jam is very impressive, they really feel like they were made by 16 different artists ! The magnifying glass can feel a bit weird to use in my opinion, in some paintings it’s hard to see where you would get a different description, but it’s not that big of a deal. The game is really well thought out, I would love a bigger release!
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How does the game fit the theme?
You are an appraiser in an antique shop. Every client brings a painting and a story about who painted it — and every story might be a lie. The only thing you can trust is the reference book and your own eyes: check the canvas, the frame, the signature against the artist's habits, and decide whether the client is honest, a forger, or simply mistaken. Buy a fake and the shop bleeds money; turn away a genuine seller and it bleeds just the same. Trust no one — verify everything.
What code and assets did you not make from scratch during the jam (if any)?
Engine: Godot 4.7.
Fonts: Spectral, Cousine, Shantell Sans (SIL OFL 1.1), Homemade Apple (Apache 2.0) — all from Google Fonts.
Sound effects: royalty-free clips from the Sonniss #GameAudioGDC bundles (trimmed and normalised).
Win/lose jingles: floraphonic on Pixabay (Pixabay Content Licence).
Client voice bleeps: dmocha's Text/Dialogue Bleeps Pack (CC BY 4.0), credited in-game.
Everything else — all art, the paintings, the two music tracks, all code and writing — was made during the jam.
How many people worked on the game?2







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