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Managing an ant colony using vector-field brush paths is such a brilliant, clever mechanic for an RTS—it brings back serious Pikmin nostalgia while carving out its own identity! For a solo dev project, the core technical loop, cute pixel ants, and addicting progression are super impressive.

A few tweaks to consider when you optimize post-jam:

- Tutorial & UI: Break down the opening tutorial pictures into step-by-step interactive pop-ups so players aren't overwhelmed with text all at once.

- Combat Clarity & Feedback: Add clear damage numbers, health bars, or hit-reaction animations when ants switch to attack mode so it's obvious the human boss is taking damage.

- Performance & Pathing: Cap maximum ant spawns (or pool objects) to prevent lag/FPS drops, and smooth out the separation forces so ants don't get stuck in tight corners.

Massive potential here for an expanded version! If you have a minute, we'd love to hear your thoughts on our jam project as well: /jam/brackeys-16/rate/4953523

Oh wow! Thank you for your super long and detailed comment! I really appreciate how specific it is! Definately a lot for me to take into consideration for post jam updates. Thanks for playing! (Also, I have just reviewed your game btw!)

thank you very much bro