Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi, 

I can't find any file with the _fish.png suffix.  I looked inside the chargen.pak file and I don't see any files like that.  Honestly, your attempt of adding the fishing pole animation to your tool is very good in my opinion.  I guess I will need to reproduce that effort.

Also, if I could add one suggestion as far as exporting goes.  I would like to see an animation shortcut such as WPN that would be smart about the weapon selected and just export that.  Let me try and be a bit more clear.  For example, if my main weapon is a spear, instead of using THR, I could use WPN and this way the same .ini file could be used for all weapons.  Now, I have to modify the .ini when the weapon changes to use THR, SHT, etc. If my character now has a bow, I don't have to change to SHT in the .ini file.  I believe you know what the weapon is anyway since you include it in the export.

This makes sense for me as I need to make numerous exports depending on what the character is wearing and the weapon.  I hope this is clear.

Dblhack (Rick)

I think i understand what you mean. Though I fear that if the tool works that way, than other users would need those animation for whatever reason. So I prefer to include everything.

Another problem is that some weapons allow for more the one type of attack (the first sword, for instance, allows three)

That being said, the generator uses the key 'SPACE' in much the same way. It only performs the attacks that the equipped weapon allows. What attacks are allowed is set in the weapon settings file.

This way the weapons settings are defined once and you don't need to change anything else.

Hope it made some sense and that it applies to your use case.