I've been thinking about a problem that many indie developers probably face:
There are many amazing asset packs available, but when combining characters, environments, UI, and objects from different sources, the overall style can sometimes feel disconnected.
One solution I'm exploring is building a consistent pixel art ecosystem — a collection of assets designed to naturally work together instead of isolated packs.
My animation pack was the first step, and I'm currently expanding this idea into more parts of a game world.
I'm curious: How do you usually solve asset consistency in your own projects? Do you edit assets yourself, stick to one artist, or mix different styles :D?








