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Goblinville's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1118 | 2.621 | 3.286 |
| Gameplay | #1287 | 2.279 | 2.857 |
| Audio | #1325 | 2.165 | 2.714 |
| Overall | #1369 | 2.298 | 2.881 |
| Visuals | #1374 | 2.393 | 3.000 |
| Theme | #1410 | 2.393 | 3.000 |
| Innovation | #1577 | 1.937 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Your own guards might rob you, and goblins will gossip about how much gold your vault has.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?1
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Comments
The fog-of-war vision cone effect looks really great, and top-down shooters are definitely my vibe, but the gameplay loop started to feel a bit repetitive after a while.
A few suggestions that could really help elevate the experience:
Really solid foundation with a great vibe overall!
Yeah, I agree that the gameplay loop gets repetitive. I was faced a lot of scope creep during this project and had originally planned for there to be way more elements in the game. All three of your suggestions would be good, and I also wish I could've added more challenges to the game such as group robberies. Thanks for the feedback and for playing!
Fun and satisfying game, I enjoyed it! I liked how the enemy goblins could interact with the environment and pick up lost guns, that was a nice touch. Good work!
Thanks!
The little gobblin guys are so cute! I didn't process the guns initially and got a big shock when bullets started flying!!! Great work with this.
Thank you!