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(+1)

I was wondering if I am the only one to make a TPS for this jam or not and suddenly I've found this game! Cool take on the jam theme. I loved the visuals, animations and atmosphere. However here are a few suggestions:

1. Completely invisible enemies is a little too hard and feels unpolished. I think translucent enemies would be much better for the game.

2. Melee combat feels much more efficient than ranged combat. You have to spend like 20 bullets on an enemy to die and in most cases there are like 3-4 of them so gun becomes useless. I used cheat engine to have 200 fixed bullets so I could enjoy the gunplay lol!

3. The map is a little confusing. Most of the areas look the same and there is nothing to show progression route and right direction. 

Overall cool game. I've enjoyed it and will looking forward to play more of your games!

(1 edit) (+1)

Thank you for playing our game, here's some answers to your observations:

1. There's actually a refraction that surrounds the enemies even when they're invisible, you'll notice how the environment gets distorted in some areas, that's where an enemy is located.

2. Lol, the gun is supposed to be saved for the Boss, since it's the most aggressive enemy in the game and the gun is your safe way to dispose of it.

3. Yeah, the map is certainly too big, but the roads and the Campfires are a good way to not get lost, also when resting at a Campfire the player will always face at a fixed direction, that's the route you should follow to get to the Boss location.

Ohh I guess I couldn't see them because I was playing on low graphics settings.