Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Is the adaptive scale / Render Scale broken? Changing the render scale or using adaptive scale doesnt actually change the resolution to anything. Ive used this before in a previous project and tried to use it in a different one but its not working. I even went to my old project to confirm it works and it still works in that one. I even checked to see if the adaptive scale is going down in my current project and it is, it just isnt changing anything visually. Please help.

Im not exactly sure why, but I found out that having the "Bloom" 3D effect on my Base Layer made the resolution visually change. Kinda interesting, but I'll just keep the effect on and have the bloom settings set to 0.

(3 edits)

Yep, I just bought this extension 2 days ago, and found quite a few things are broken now. Like the resolution changing you mentioned, but also other things like the batching and combining objects into one mesh seems to be entirely broken as far as I can tell, which is very unfortunate because those were REALLY good for optimizing. There could be other things too, but I haven't fully tested it yet 😔

Edit:
I found out whats causing the bloom effect to enable it. GDevelop has some weird internal toggle that's needed to be enabled for 3d effects to work, seems like it only works when a layer effect is enabled now because the extension doesnt enable that toggle itself

Yeah, I bought this a while ago when the batching/combining objects worked. I also noticed the batching stuff wasn't working, but I just assumed I was doing something wrong.  Shame to see it not working anymore. Hopefully we see an update that makes it compatible with the current version.