Yep, I just bought this extension 2 days ago, and found quite a few things are broken now. Like the resolution changing you mentioned, but also other things like the batching and combining objects into one mesh seems to be entirely broken as far as I can tell, which is very unfortunate because those were REALLY good for optimizing. There could be other things too, but I haven't fully tested it yet 😔
Edit:
I found out whats causing the bloom effect to enable it. GDevelop has some weird internal toggle that's needed to be enabled for 3d effects to work, seems like it only works when a layer effect is enabled now because the extension doesnt enable that toggle itself
Topaz
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I agree with pretty much everything you said here, especially about the level design. originally, there was going to be a lot more in this jam version of the game, including a more fletched out tutorial level that slowly introduced these mechanics. But I gave up 2 days before the jam ended, and lost all that extra time to work, but 3 hours before the deadline, I rushed to finish the levels seen here and didn't put much thought into them. It's definitely not my proudest work.
I cannot believe that the mage is stuck in a time loop, that caused him to spiral into a state of insanity. It was very tragic watching him tear his friends to shreds, it was a great reference to "Cursed Woody", who also is the main villain. I appreciate the appearance of Humm from Save Kitt by Topazith on itch.io, very awesome.
