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Party Paranoia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1075 | 2.574 | 2.700 |
| Innovation | #1118 | 2.574 | 2.700 |
| Visuals | #1268 | 2.574 | 2.700 |
| Enjoyment | #1303 | 2.384 | 2.500 |
| Overall | #1400 | 2.257 | 2.367 |
| Theme | #1531 | 2.193 | 2.300 |
| Audio | #1883 | 1.240 | 1.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can't trust anyone on your party, for they may be a traitor.
What code and assets did you not make from scratch during the jam (if any)?
I made all the code from scratch using Godot.
How many people worked on the game?1
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Comments
The premise is great. I could see getting more into the theme of betrayal using camp and/or adventuring situations which you could use to find out who's the traitor. Even without the trust-component its a cool concept for a game. If there were things a player could do during a battle it could be a banger!
I think there is a lot of potential with the concept of having this kind of party wave based survival deal. I couldn’t really figure out how to learn who the traitor was, from my end it seemed like they were all doing their jobs. Still, I enjoyed just shooting stuff and trying to time the gold arrow.
its a bit hard to get teh hang of it, but its impressive what you did alone in a week. Surely its an interestic concept, the first of its kinda i saw in the jam.
Wow, this is a lot of game systems to make in a week! They're easy to learn and scalable, but yea the game design is a bit rough, like you said for the bats. If this is has a clear art direction with music, it would really be a good game. Nice work!
Cool game! You have some pretty cool mechanics going on! I think if you add some sound it would polish it up nicely. I really like the art pack you used.
It's an interesting game. The thumbnail caught my eye!.