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(+1)

Nice idea!! We cannot trust how the plant can be growing or not!

I think the only suggestion is to make the hint more obvious for the root and the flower one? or to make the background more clearer if is for sunny or what does being in the middle mean. And maybe for polishing to add some animation in the background like a small wind on the curtain? 

But other than that, great job!!! The art is so cute!

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That's a very unique way of interpreting it hahaha XD

Though the plants are quite trustworthy in my opinion! Their behaviors are extremely consistent with their traits, except for survival choices (which is totally predictable). I once thought if it's better to give them some random choices that would be more realistic and more fun but then I decided to let them stick to their traits because of the theme. In this case, as long as you know the plants enough, you can always trust them growing and blooming in the end, even for those with the "trust no one" trait.

Thanks so much for your feedback, we're thinking about making the sunlight level of direct sunlight place and behind the thin curtain place visually different, and maybe add some direct hints, both visually and in text. Animation for polishing is a good idea, though time-wise it might be a little bit not that cost-effective for a two person team like us. Yet I think animation could be a great idea when there's some visual element we'd like to emphasize, visual clues that will be easily missed when they're static images. Thank you so much for bringing up this idea.