I like the dungeon setting and the idea of using cards for the encounters, and the pixel art looks great too. I did struggle to understand how the card play actually works, though. I managed to play my cards onto an enemy's cards, but once their cards were revealed I wasn’t really sure what I was supposed to do next. There’s definitely a good idea here, and I’d be curious to see it developed further.
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Escape the Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1534 | 2.132 | 2.500 |
| Audio | #1761 | 1.492 | 1.750 |
| Gameplay | #1778 | 1.599 | 1.875 |
| Overall | #1805 | 1.635 | 1.917 |
| Theme | #1818 | 1.706 | 2.000 |
| Innovation | #1872 | 1.492 | 1.750 |
| Enjoyment | #1928 | 1.386 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
There are some creatures that the user can trust or not
What code and assets did you not make from scratch during the jam (if any)?
Tilesets (wrote the credits on the game page)
How many people worked on the game?1


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