- soul main menu spashscreen
- pows currency should not be 1dollar, if you dont wanna be funny. designwise it can be still "1", but maybe one million of X currency is more on par with the setting
- dunno if u solved that ceiling bug, but the idea that we are bounced off right away imo is a good solution
- i like that your pows are not just upgrades but they have sometimes a downsides that change your build
- i like a lot that new enemy that goes in circle around you
- overall i like the bullet visual viriety, but i would like also different effects/dmg, so you have more decision making on what to avoid (if some bullets already do different dmg, i didnt notice it)
- since the busterwing is actually a ship in the game, my tip is to have an unique spin on its design, make it the ship for a beginner, or the ship for pro players
- for how unfinished, i liked the biome of mission 4. i could see some lmao biome where the mountains are made of cardboasrd for real, like toon world of yoshi and similar.
- moreover, since you use big as eff bullets and dive in ground like a dolphin (make a dolphin ship) but also consider to go more wacky with the style. consider that b.hell as a whole got revitalized when girls become the "ships". it would also give your more freedom for visuals for biome and enemies



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