Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

- soul main menu spashscreen

- pows currency should not be 1dollar, if you dont wanna be funny. designwise it can be still "1", but maybe one million of X currency is more on par with the setting

- dunno if u solved that ceiling bug, but the idea that we are bounced off right away imo is a good solution

- i like that your pows are not just upgrades but they have sometimes a downsides that change your build

- i like a lot that new enemy that goes in circle around you

- overall i like the bullet visual viriety, but i would like also different effects/dmg, so you have more decision making on what to avoid (if some bullets already do different dmg, i didnt notice it)

- since the busterwing is actually a ship in the game, my tip is to have an unique spin on its design, make it the ship for a beginner, or the ship for pro players

- for how unfinished, i liked the biome of mission 4.  i could see some lmao biome where the mountains are made of cardboasrd for real, like toon world of yoshi and similar.

- moreover, since you use big as eff bullets and dive in ground like a dolphin (make a dolphin ship) but also consider to go more wacky with the style. consider that b.hell as a whole got revitalized when girls become the "ships". it would also give your more freedom for visuals for biome and enemies

(1 edit) (+1)

Thanks for playing and good feedback. Lots to think about.

>ceiling bug
It occured when enemies died in the clouds. The bounce is just so the player doesn't stay in the floor or ceiling for too long.

>bullet visual viriety
Actually bullets are color coded. More red = more damage, but it's impossible to notice without staring at barrier display when hit. Also differences between yellow orange and red are probably too subtle. I'll work on that and I think I'll add damage pop ups for player.

>last 2
Till now I was so focused on all the technical stuff to get this off the ground that I forgot to work on the personality of this game. It's very bland now.

I was considering girl planes, but I couldn't come with anything cool looking and then I saw some anon was making something like that already, but in 3d so I dropped the idea (that was long ago, I don't think he finished that game).

Now that you reminded me of this I'm concidering it again. I always wanted to have a main character and that could be it. I'll see if I can come up with a character design that I like.