thank you again for the lenghy feedback and double for video
"Shooting very close to walls doesn't explode the bullet on the wall, more like behind it. I had to walk away to hit enemy that was right next to me which feels like an error."
i'll screen your playthrough to see this, i thought i solved this issue, so ty
"Now I feel like axe is best weapon for spiders."
that's the design, lmao. but jokes aside, i find strange that you didnt ever noticed it while playing, just on review. i have to see if this is someting common or not
"Some levels feel impossible, I'm not sure if it's due to unlucky rng or because I failed at managing the enemy count and they snowball out of control."
the rng itself should be in check, but ofc i'm still learning what's "a good level", in this game. The only exception that comes to mind would be if you leave a lot of spawners alive(big plants in slime sewers), but even in that case i have a limiter on how many children they can have at once.
on the other side i can say that the feel of being one step from being overwhelmed is kinda the point, since i've setup waves to rush and not wait like classic design does.
moreover (this is also a thing that can be useful in your game): since this is an arcade experince, meant to be re-played a lot, making the first stages "too easy" can give boredom to returning players. there is a good balance to be found.
"There's less hp drops, I think. It makes the game harder, but getting rid of that bomb spamming playstyle I used last time feels like a right choice."
nice
"I enjoy playing it, but the difficulty curve is a cliff. You have to thug it out at the start and try again and again until you get good."
ye you got the design. my aim is kinda the feel of a pinball game, or ubermosh. again, since i dunno yet what's a good level, i can't make a good difficulty curve. another problem is that so far i dunno how long "a run" should be. it's also all connected to "first stage boredom" problem.
since you think this is a cliff, and you seem an action guy like me, probably i need to tune it down at least a little

