Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

i like a lot of this, it reminds me of those old games like ogame but without the hassle of waiting (and paying).

designwise i have no issue about anything. (very rare)

- i like that tools can be used in more than one way (i found this with kettle)

- i like the overall info on every screen, and most importat there is a guide on how to get more tools (great idea)

the only smallest thing "i dont like" is the slotmachine design for rolls, but even there you have a resolve button so i can skip that

my general issue for a player is that "survival" alone is not engaging enough, this is also connected with the overall "skin" of the game. if dont really have a reason to comeback and play, even if when i'm playing i can chillax 

my tip for more ideas might be dwarf fortress/rimworld (if you can play it), or somethignlike fallout shelter. 

if i was making this game, i would delve deep in the melodrama of the crew: maybe 2 of them are friends/lovers and work better together, others are enemies so they dont wanna be on the same task. also you can have crews that start with some super bonus on X, so you wanna always use them for gathering mushrooms for example; other side of the coin, you have a skilled crew in an mostly useless task (in DF the classic is having a fishdwarf in a mountain)

more about meledrama and attachment: maybe consider a portrait for the crew (moddable so ppl can mode in anime girls) so ppl can have an attachment to them, if they are only names with no stats, no likes and dislikes, they feel like robots.