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I like the concept: a puzzle game where you need to "break" the puzzle rather than solving it, but the actual implementation of the idea needs work. I don't quite got how the actions you take correspond with the results.

The music, sound and visual effects are top notch, thought. The atmosphere every time reality breaks is perfectly unsettling.

(+1)

Thankuu, and yea everybody has been saying the same thing, yea that has a significant effect and ill make sure this won't be a problem in my coming games.