Interesting idea and great presentation! I think its too difficult to discern what should happen if no one in a task is a liar and what should happen if one is a liar. I get why you can't just say "this task requires 10 str" because then it would make it too obvious. But right now it feels like the feedback is almost random. I think the idea might have been stronger if you had taken out all of the stats and instead relied on "pass/fail" for the tasks. Then add some randomness for if a character naturally passes or fails. It would I think at least be more discernible to the player and allow them to make that "kick" decision with a little more understanding. But still, good job, really liked the art and idea.