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I loved the presentation page, it was really immersive! I also loved the music, which somehow made the whole game feel kinda cozy too. And I loved the artwork!

As for the critiques I have, I had quite a bit of difficulty understanding what I was supposed to do once the missiles started entering the screen. I would click on them, but some of them wouldn't get destroyed, and I would instantly lose health points. I feel like this mechanic could be explained a little more clearly so the player understands exactly what they're supposed to do.

I think the narrative is great and has a lot of potential, but it could have been developed a bit more. I also had some trouble understanding how the game fits the theme of the jam.

Another thing I noticed was the number of lives, it felt quite high, so maybe having fewer lives could make the game a little more challenging and engaging.

Overall, though, I really enjoyed the atmosphere, especially the artwork and music!

Thank you for the in-depth feedback! We're thrilled you liked the audio and visuals. 

To clear up how the combat works: the missiles auto-shoot on their own, and you only need to click once if you want to prioritize a specific target which will be more helpful towards the second-half of the run. We'll definitely work on making the tutorial more engaging so that feature is easier to grasp right away.

As for the theme, it centers on figuring out what you can trust on the radar. The red dots aren't all hostile (some are just fish, or returning cargo that got hijacked), so you have to upgrade your systems to tell them apart. 

Finally, we'd love to hear a bit more about your note on the 'number of lives' - were you referring to your total HP pool being too high, or the number of entities on screen?