Play Billy's Sunny Sips
Billy's Sunny Sips's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2 | 3.588 | 3.714 |
| Use of the theme | #3 | 3.450 | 3.571 |
| Creativity | #5 | 3.036 | 3.143 |
| Gameplay | #6 | 3.036 | 3.143 |
| Fun | #9 | 2.898 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The art of this game has an adorable pastel tone, and I really liked the premise of making juice. I played for about four days because I couldn't finish a day after adding the lemon. My biggest complaint about the game is the time limit—it is too short!
I didn't know how many oranges I needed to make a juice, so I squeezed too many. Then I found out that the lemon worked differently, but I couldn't sell both drinks because I ran out of time in the middle of the process. It's a shame, because I really wanted to be able to finish it.
I don't know if this is really a criticism, but since I am from another country, I found the American change system very confusing. I didn't really understand this part. The coin designs are amazing, but I was confused about what I was supposed to do.
Thanks for the feedback.
I'll tell my partner that you liked the art, she will be really happy :)
2 minutes for a day seemed long but then when you're in it I agree it feels very short^^ that's a good sign, meaning it's fun enough for the time to fly by. I'm thinking for a future version 2 about not throwing everything in the trash between days to be less frustrating to be interupted in the middle of the day. Or making the day a bit longer and the alarm 1h ingame (24 secondes in real life) before the end of the day for people having the time to finish up drinks and serving them after the alarm.
I'm not from the US myself, recognizing the cents was clearly very challening at first. In a way I'm happy that I can recognize cents now and feel like the game taught me a small thing that way :) Even if it won't be very useful in my day to day life^^
Thanks again for playing, and participating to the game jam (I loved your game as well :) ), wish you all the best.
Very sophisticated for a week-long jam. Lovely background story, good eye for details, great art. I did find it a bit tedious after a while; maybe I would have felt more rewarded if I had managed more than two glasses per day max? But the pace does feel good the for narrative, so I am not complaining.
Thanks for the feedback :) We had a lot of fun building it. Well-noted, adding more variety to make it a bit less repetitive and tedious was the next thing on the list to improve the game. We wanted to do more things like the "Better knife" to add a bit of variety but finally decided to keep it simple :)
Anyway that's super cool you're taking the time to post a comment for each game, thanks Ranarh.