Marthakaz in the comments below pretty much summed up my experience. Loved the art and some of the ideas, albeit not clear where those ideas were headed: leaving the crime unsolved is a fun twist on the genre if it doesn't just end the game; stabbing people freely is a beautiful player agency, but the inverted controls (as in by default I want to talk not stabby stab) do make it a little too easy to do so. Talk like a normal person vs talk in shakespearean english would be a fun button to have in a game.