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The Heckrooms's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #591 | 3.080 | 3.080 |
| Innovation | #665 | 3.040 | 3.040 |
| Enjoyment | #667 | 3.160 | 3.160 |
| Audio | #803 | 2.880 | 2.880 |
| Visuals | #811 | 3.200 | 3.200 |
| Overall | #814 | 3.020 | 3.020 |
| Theme | #1149 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a rage game where the props are trying to kill you.
What code and assets did you not make from scratch during the jam (if any)?
The character controller was taken from the Godot Asset Library
Some code snippets were taken from previous projects of mine.
I used free online assets and audio. All credits are at the end of the game.
How many people worked on the game?1
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Comments
why did i unironically enjoy this game
Not usually my genre but it's executed pretty well, and was short and sweet enough to be a fun time. I like the way that the elements build off of each other as you progress, although I think I may have been given a bit too much freedom too early in the level design, as it was pretty easy to figure out what makes the chairs tick, and that made them a good bit less intimidating than maybe you wanted. Especially impressive for a single person project!