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I already qualified and commented, here I also leave you my analysis:

Pulling off a full 3D multiplayer werewolf deduction game with proximity voice chat, custom gun mechanics, and spatial cave audio in just one week is a massive technical feat! The Dead by Daylight meets Among Us social deduction loop fits the "Don't Trust" theme brilliantly, and the eerie atmosphere still holds up even when exploring the map solo.

A few multiplayer state and QoL fixes to prioritize in your updated itch page build:

- Role Spawn & Overlay Sync: Ensure the Werewolf vs. Survivor role pop-up reliably triggers for all connecting clients upon map load so players aren't left guessing their team.

- Hotbar & Reload Bug: Fix the hotbar inventory registering so fuel and weapons stay assigned, and resolve the reload/stow weapon input locking after round resets.

- Transformation & Exception Errors: Debug the transformation input key (`G`) so it doesn't throw console error logs or block shape-shifting when assigned to the werewolf.

- Spawn Collision Detection: Add a temporary ground check or collision freeze on initial join/map load to prevent players from clipping through the floor geometry.

¡Increíble ambición técnica y mecánicas de deducción social súper divertidas! Si tienes un minuto gratis, 

Incredible technical ambition and super fun social deduction mechanics! If you get a free minute, I'd really appreciate your thoughts and rating on my solo jam project as well:

I would also greatly appreciate your comments and ratings about my solo improvisation project: /jam/brackeys-16/rate/4953523

Streaming yours now!