Thanks for playing. I should look into ways on how to better communicate regaining a jump. Basically you can do a jump in the air if you either get hit or jump on an enemy and also if you get into the air without using your jump, like rolling off a ledge or with a groud pound. Yes I do use a bunch of stock SFX but I do also mix in my own stuff, but SFX and even more so music are my weak points so I have to supplement. What would be a satisfying way to stop the roll momentum? You can jump out of a roll too btw.
The difficulty conflicts me the most... you'd be surprised at the failure rates I get when I test with a bunch of randos. I will probably end up adding 1-2 really easy baby levels. Just for reference, 10% of players fail the first bonus level, which is impressive.