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This is quite fun. I know an N enjoyer when I see it. One thing I noticed is that the ax kick feels like it has way more startup than it needs, unless there is a specific reason for that? There were also some jumps that felt weirdly impossible to do, I see what I'm supposed to do, but it doesn't quite work. Like the first jump in level 4. It seems obvious what to do, but I always end up jumping not quite far enough to not land on the last mine. Obviously it's possible to do it but it could flow better (or it's a skill issue on my part lol).

thanks for playing! N is probably the #1 inspiration. The axe kick is intentionally slow since i'd like it to feel weighty and have some skill to timing it but i often get this comment that it feels a bit too slow. The first jump in level 4 i think is too hard for how early in the demo it is, currently level 4 of every episode is way harder than the rest of the levels. it probably isnt intuitive how to steer clear of all the mines without having dozens of hours of time with the character controller like i do. feedback is much appreciated