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thanks for playing! N is probably the #1 inspiration. The axe kick is intentionally slow since i'd like it to feel weighty and have some skill to timing it but i often get this comment that it feels a bit too slow. The first jump in level 4 i think is too hard for how early in the demo it is, currently level 4 of every episode is way harder than the rest of the levels. it probably isnt intuitive how to steer clear of all the mines without having dozens of hours of time with the character controller like i do. feedback is much appreciated