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The atmospheric music, consistent art style, and unique "Tribe Trial" village survival concept make this shapeshifter deduction game such a cool entry! Balancing daily villager management with nightly deduction puzzles to weed out impostors fits the "Don't Trust" theme super well and gives it strong board-game-style potential.

A few gameplay, strategy, and UX Polish ideas for post-jam updates:

- UX & Villager Selection: Streamline the villager selection and assignment UI so managing actions and running trials feels less clunky and faster to execute.

- Difficulty Scaling & Depth: Add a toggleable difficulty slider or introduce more complex shapeshifter traits/bluffing mechanics so late-game runs offer a deeper strategic challenge for veteran deduction players.

- Strategic Choices: Expand the 3 main villager actions with clearer trade-offs or resource management mechanics to give daily decisions more weight.

Solid concept with immense replay value! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

Thanks for the feedback!