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(+1)

i actually liked this one! it's interesting to see the perspective of point based competitive fighting games instead of the usual street fighter tekken style ones.
two nitpicks: first of all, i would make the transition between scoring a point and starting the next match a bit faster, there's some dead waiting time in between
also, at one point we both hit each other at the same exact time and both fell to the ground, but the enemy got an IPPON and i got nothing. somewhat confusing

(+1)

Thanks for playing.  I have just noticed the 'double KO' but didn't have time to fix before the demo I'll figure out a solution to that one, whether it be declared as 'no point' or make the player who hit first become invincible so its clear who gets the point.

I do plan to update the UI between transistion too,  (I borrowed it from a previous project) and I'll speed up the transition sequence too.