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(+1)

Thanks for playing.  I have just noticed the 'double KO' but didn't have time to fix before the demo I'll figure out a solution to that one, whether it be declared as 'no point' or make the player who hit first become invincible so its clear who gets the point.

I do plan to update the UI between transistion too,  (I borrowed it from a previous project) and I'll speed up the transition sequence too.