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Well I used cinematic virtual camera in Unity for the player following. The camera follow offset and the delays can be adjusted, without coding requirement. I didn't manually typing the player to themselves. Overall, I don't think the camera follow isn't that bad

(+1)

Yeah, you got a point. It's not bad but could be better. I've seen setups where the camera would be placed directly on the player and that certainly doesn't look good. What I do is try to let the player go above the center of the screen to make the jump feel more like a jump. I think for the scope of your game, it works fine. Either way, congrats on finishing your game!