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The creepy ambiance, spooky skybox, eerie sound design, and well-executed jumpscares give this horror experience an awesome unsettling feel! Pulling off a working decision-based horror game with custom UI effects in just 4 days is a huge achievement.

A few collision, lighting, and QoL polish items to target for your post-jam build:

- Collision & Level Boundaries: Re-bake the navmesh and clean up the house entrance geometry so players don't get stuck in doors or clip out of bounds (saving them from needing the menu respawn button).

- UI Menu Locking: Fix the UI state handling when opening the pause menu mid-game so menu overlays don't break or overlap with gameplay UI.

- Ambient Lighting: Brighten up the darkest interior corners slightly or add a faint local light source so players can navigate without missing key interactive objects.

Great horror vibe and solid foundation for 4 days of work! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523

Thank you so much for this comment! I am happy to try your game! Sadly I didn't have time for bugfixing