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Well, that's kind of what the game is about ^^u Moving around, exploring, not just having to walk in one direction and that's it, learning where each character is, finding the side characters, etc. If I give you all the information, you don't have to think or explore—you just go wherever I tell you to and that's it. And yeah, that's obviously a perfectly valid way to design a video game, but it's not what I had in mind for this one.