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The game has many hours of content and of course its in development yet that said I would consider remapping the stairs in the main hall or give us a shower closer to stairs and remove a couple of the trees in the row between the east yard and the bedrooms or  move the stairs to the front of building walking all the way to the back to walk all the way to the front for each floor is long routing....It lacks some of the intuitive listing of progression...I never would have found Hi for class skip if didn't see the gallery stone that mentions had to skip with her then looking for her in every place possible....And of course its your game just trying to give general things I had issues with...the only thing I didn't mention before that would probably help is having static models in bedroom so can be found in both spots or a menu that says where certain npcs can be found looking in bedroom every hour or trying to find which bench etc they on is a long process in itself

Well, that's kind of what the game is about ^^u Moving around, exploring, not just having to walk in one direction and that's it, learning where each character is, finding the side characters, etc. If I give you all the information, you don't have to think or explore—you just go wherever I tell you to and that's it. And yeah, that's obviously a perfectly valid way to design a video game, but it's not what I had in mind for this one.