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I assume you're playing on Normal difficulty, because on Easy it lets you skip classes without any problems. If you've already completed Chapter 3, you can go to the rooftop in the mornings before the first class and talk to Hi to skip classes with her.

And no, I'm afraid that neither showering nor eating with the girls helps improve your relationship with them. The only things that actually do are the personal quests. Everything else is just extra content to get more scenes with them. Although some choices can lock you out of certain routes. For this game, I wanted to avoid having a points system so that things would feel less mechanical.

And the idea is, of course, to add more content to the game so that you have more things to do during the week and don't get bored while waiting for Sunday, since it's a slow-paced game designed to last quite a while. But of course, for now I suppose there simply isn't enough content. I apologize for that. I'll keep improving it with future updates.

The game has many hours of content and of course its in development yet that said I would consider remapping the stairs in the main hall or give us a shower closer to stairs and remove a couple of the trees in the row between the east yard and the bedrooms or  move the stairs to the front of building walking all the way to the back to walk all the way to the front for each floor is long routing....It lacks some of the intuitive listing of progression...I never would have found Hi for class skip if didn't see the gallery stone that mentions had to skip with her then looking for her in every place possible....And of course its your game just trying to give general things I had issues with...the only thing I didn't mention before that would probably help is having static models in bedroom so can be found in both spots or a menu that says where certain npcs can be found looking in bedroom every hour or trying to find which bench etc they on is a long process in itself

Well, that's kind of what the game is about ^^u Moving around, exploring, not just having to walk in one direction and that's it, learning where each character is, finding the side characters, etc. If I give you all the information, you don't have to think or explore—you just go wherever I tell you to and that's it. And yeah, that's obviously a perfectly valid way to design a video game, but it's not what I had in mind for this one.