Had a good laugh with this game—kept trying to beat the level just to see what would leave the wage earner even more broke lol. Great idea, and the graphics turned out cool too.
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Pocket Salaryman's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality | #24 | 3.200 | 3.200 |
| Completeness | #25 | 3.350 | 3.350 |
| Overall | #32 | 2.783 | 2.783 |
| Innovation | #45 | 1.800 | 1.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game! The graphics look really good and the game is fun. I liked the fact that after some time there are new obstacles every now and then. I was struggling to focus on the run while my eyes where curios what is the new obstacle haha. Congrats
Top score 2408 - got wiped out by a pesky drone
Much like my first job, the description had me expecting much more than what was actually there - well played pocket salary man, well played.
At slow speeds the hit boxes were way too wide, presumably because the game is using a collision system based on the sprite's width, which usually ends up being quite frustrating early game. I'd recommend adding a rule like "Once the obstacle has reached a certain point for a frame, disable collision" that way it will make early game feel more fair - I actually felt it was easier once I reached 1000.
Loved the art! Way more charming Chrome game. Google should allow choosing this version of the game!
I like the theme, the silhouettes are clear and I like all the variants of the obstacles.
The one improvement I would suggest is faster retries when you die.
My highscore is 2119!
Pretty good 'dino run' like! The art is really good and there's a lot of variety for the obstacles. The night stage made me laugh a little XD
Pretty good 'dino run' like! The art is really good and there's a lot of variety for the obstacles. The night stage made me laugh a little XD
I adore the art design here; the details feel communicative, intentional, and are also just nice to look at. I could easily imagine playing this on an actual device (albeit at a bumpier fps).
Great work!





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