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Hey bro, thanks,  It’s not particularly difficult; my main concern is the support aspect. Since developers often use my plugins alongside others, especially when working with classes that handle inventory, the number of tests and scenarios I have to cover (particularly with VisuStella) increases significantly. However, add me on Discord; we can discuss your needs and try to find an arrangement that works well for your project without placing an undue burden on my development time. my discord: kadajahbr

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I was thinking, would it be possible update the plugin so that a common event runs when an enemy is defeated, you could assign a event notetag to a specific enemy so that when it gets "killed" it will run an assigned common event? I am trying to create a scene that plays when a certain enemy is defeated. Also could you assign enemies a sound effect when they  'die' and also assign weapons an enemy death animations, so for example a melee weapon when used will only make enemies use the "gore" death animation and ranged weapon will play a "melted" animation. Also would be considered out of the scope of this plugin to suggest adding 0-9 hotkeys for weapons? It's a bit tedious changing weapons with just using the tab key, specially if you have more than 2 weapons.