I was thinking, would it be possible update the plugin so that a common event runs when an enemy is defeated, you could assign a event notetag to a specific enemy so that when it gets "killed" it will run an assigned common event? I am trying to create a scene that plays when a certain enemy is defeated. Also could you assign enemies a sound effect when they 'die' and also assign weapons an enemy death animations, so for example a melee weapon when used will only make enemies use the "gore" death animation and ranged weapon will play a "melted" animation. Also would be considered out of the scope of this plugin to suggest adding 0-9 hotkeys for weapons? It's a bit tedious changing weapons with just using the tab key, specially if you have more than 2 weapons.
anepicgamer777
Recent community posts
Great work as usual! Sorry for the late reply, I was very busy this past days. However, after using this plugin and testing everything it has to offer. I still think it would benefit a lot if enemies would be able to drop their assigned weapon/ammo so that the player could use them. Your deleted plugin called Action Battle System and your FPS system plugin had the feature where enemies drop ammo/weapons, so that's why I thought it wouldn't be difficult to implament. I wouldn't mind paying for a "expansion" or part 2 of this mod so this features would be available.
Thank you so much for the wonderful update! But I did notice a small bug in which enemies with explosives like bazookas and grenades will hurt themselves if they shoot close to themselves, they also do friendly fire againts other enemies, would it be possible to prevent them from hurting themselves and their allies by their own projectiles? Also could you enable the stun effect to also affect the player?
Thanks so much for the changes! You're the best, man! However could you allow grenades and bazookas to use the stun effect aswell, please? It only seems to work on non-explosives weapons. Also could you be able to adjust the points the player gets via event notes so that different enemies give different points and not just 100 points only? Also is it possible to make enemies drop their weapons/items/loot? I'm sorry if I am asking for too much... it's just I really need these features for my video game project. Thank you so much for everything!
Thank you much for the update, great work! However, I did encounter some bugs. For example, the stun effect seems to only affect 'thrown' weapons, I haven't fully tested the knockback effect on non-explosive weapons but I hope that works on others. It would be very useful for it to affect all weapon types in order to create variety of different weapons that have different functions, for example if I want to create a 'flashbang' grenade that deals 0 damage but stuns enemies for 10 seconds or a melee weapon that knocks back enemies or a 'taser' that deals little damage but stuns enemies. Another thing, would you consider adding a body armor system? You could make it so it functions like a second HP source which will protect your real HP until the armor is gone first. The armor could be linked to the 'MP' stat that Rpg Maker Mz already uses. I am honestly impressed with your work, thank you so much, I wish you success in your future projects! :)
Thank you! Also another bug I found if you set the enable knife parameter to false in the plugin settings, the game will crash if you right click once you close the menu, it gives me a "TypeError Cannot read property 'position' of null", although it sometimes doesn't crash, it does crash frequently when you right click a lot of times while getting hit by enemy projectiles. Also, do you plan add explosive projectiles like grenades?
Hi, I was wondering if it was possible to create grenades or explosive projectiles like rockets with this addon? Also do you plan to add gun/melee weapon throwing mechanic like in hotline miami? You could make it so that when a weapon is thrown it does damage and or make it 'stun' the enemy temperoraly and having the option to change the sprite to something else while stunned or have a balloon icon over their sprites.
Hi sorry to bother but... could you add a one handed holding animation (pistol) and a two handed holding animation (shotgun/rifle) in the future? I only need the animations of characters holding guns. I don't need any reloading or shooting animations. Im currently now working on a zombie survival game using a plugin that allows combat outside of the battle screen. Also if not too much to ask, could you create a walking/idle animation that resembles a zombie/mummy with the hands and arms extended forward? This isnt as important, I prefer the gun animation more than the zombie aniamtions. Also, I look forward to your battle animations update, great work!