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Thanks so much for the changes! You're the best, man! However could you allow grenades and bazookas to use the stun effect aswell, please? It only seems to work on non-explosives weapons. Also could you be able to adjust the points the player gets via event notes so that different enemies give different points and not just 100 points only? Also is it possible to make enemies drop their weapons/items/loot?  I'm sorry if I am asking for too much... it's just I really need these features for my video game project. Thank you so much for everything!

I can adjust the bazooka and grenade to cause a stun effect and tweak the points awarded per tag, that’s not a problem. However, I do not intend to implement item drops for characters in this plugin; it falls outside the original scope. Adding item-handling classes complicates support due to the various edge cases that often arise with that type of class and interactions with other plugins, making it commercially unviable at the price point I charge for this solution.

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Oh ok, I understand.  How about this, would it be possible for you add a small white loading reloading bar that appears as a hud icon when reloading your weapon so the player knows when a weapon is ready to use after reloading it?

Ok, done.
https://kadajah.itch.io/kadajahs-hotline/devlog/1635665/update-reload-indicators...

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Thank you so much for the wonderful update! But I did notice a small bug in which enemies with explosives like bazookas and grenades will hurt themselves if they shoot close to themselves, they also do friendly fire againts other enemies, would it be possible to prevent them from hurting themselves and their allies by their own projectiles? Also could you enable the stun effect to also affect the player?

Sure, I added a function to allow the stun effect to be applied to the player, and a parameter to toggle friendly fire on and off.
https://kadajah.itch.io/kadajahs-hotline/devlog/1637846/update-11-friendly-fire-...

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Great work as usual! Sorry for the late reply, I was very busy this past days. However, after using this plugin and testing everything it has to offer. I still think it would benefit a lot if enemies would be able to drop their assigned weapon/ammo so that the player could use them. Your deleted plugin called Action Battle System and your FPS system plugin had the feature where enemies drop ammo/weapons, so that's why I thought it wouldn't be difficult to implament. I wouldn't mind paying for a "expansion" or part 2 of this mod so this features would be available.

Hey bro, thanks,  It’s not particularly difficult; my main concern is the support aspect. Since developers often use my plugins alongside others, especially when working with classes that handle inventory, the number of tests and scenarios I have to cover (particularly with VisuStella) increases significantly. However, add me on Discord; we can discuss your needs and try to find an arrangement that works well for your project without placing an undue burden on my development time. my discord: kadajahbr

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I was thinking, would it be possible update the plugin so that a common event runs when an enemy is defeated, you could assign a event notetag to a specific enemy so that when it gets "killed" it will run an assigned common event? I am trying to create a scene that plays when a certain enemy is defeated. Also could you assign enemies a sound effect when they  'die' and also assign weapons an enemy death animations, so for example a melee weapon when used will only make enemies use the "gore" death animation and ranged weapon will play a "melted" animation. Also would be considered out of the scope of this plugin to suggest adding 0-9 hotkeys for weapons? It's a bit tedious changing weapons with just using the tab key, specially if you have more than 2 weapons.