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(+1)

I beat the first level!

The core game mechanics and gameplay loop is fun!

I played this game around a month ago. I instantly saw the new relics, arguments, and characters. I also saw the the gold economy has changed significantly. I ended with 805 coins. In my opinion, the old economy was better. I like that the relics now have images.  I also like the combo meter, but I could not get past C.  I like the options for character (I chose blacksmith). I also like the new super hard enemies for the end of levels. They should be marked as bosses. I liked the ambulance dice.

I broke the dice. The black hole, golden dice, and ambulance was in the same corner. The golden dice activated 42 times and my dice has 9 uses. The next enemy was instantly killed with piggy bank.


It’s hard to say that the game has any real balance at the moment. We’re hoping to improve that before the demo, but every time we add new content  for example, systems like character skills   the balance tends to shift or break again even after we adjust it.

For the combo system, it becomes easier to get past C as the chaos increases. For example, if you have a bouncing die together with things like Bouncers or Mines that keep pushing objects around, you can maintain constant movement and build much higher combos. The current combo system is more suited to builds like that.

Once we finish the core systems, we’re hoping to spend more time improving and balancing everything, with the goal of releasing our Steam demo in Q1 2027.

Thanks a lot for all your feedback, and don’t forget to stay tuned for future updates!