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[LFP] [PAID] [GameMaker] [Unreal Engine 5] Gameplay Programmer — Small Tasks & Prototypes

A topic by DRAGON WORKS created 6 days ago Views: 116 Replies: 2
Viewing posts 1 to 2

Hi! I'm an indie game developer looking for small paid programming tasks and short-term projects.

I work with:

• GameMaker / GML

• Unreal Engine 5 / Blueprints

I can help with:

• Gameplay mechanics

• Enemy AI and attack patterns

• Wave and spawning systems

• Interaction systems

• Player movement and abilities

• Menus and basic UI

• Small playable prototypes

• Bug fixing and gameplay logic

• Horror gameplay prototypes

• Basic level scripting in UE5

I'm especially interested in small-scope jobs where I can implement a specific mechanic, system or prototype.

My current GameMaker project is SYNCBREAK — a fast-paced bullet hell prototype featuring:

• Enemy AI

• Multiple enemy attack patterns

• Dynamic Director system

• Wave management

• Score system

• Different enemy types

• Dash-based enemy behavior

SYNCBREAK:

https://dragon-works.itch.io/syncbreak

I also work in Unreal Engine 5 and have experience creating horror environments, gameplay scenes and Blueprint-based systems.

My UE5 portfolio:

https://www.artstation.com/digitalchasm4

I'm currently building my freelance portfolio, so I'm open to lower introductory rates for smaller tasks.

If you need a gameplay mechanic, small prototype, enemy behavior, Blueprint/GML system, horror scene, or help fixing gameplay logic, feel free to contact me with a short description of the task and your budget.

I'm open to freelance, contract and small paid collaboration work.

Contact:

Discord: woltrame

Telegram: @woltrame

Thanks!

-  Dragon Works

Hey! I’m currently developing PLEASE REWIND, a single-player 90s video-store work-sim horror game.

I already have a playable prototype and a clear direction for the game, but I’m looking for a programmer to collaborate with me through development rather than just handle one small task.

The main areas I need help with are UE5 Blueprints, gameplay systems, interactions, enemy behavior, objectives, level scripting, and cleaning up/rebuilding parts of the current prototype.

I want to be upfront that I don’t have cash available for upfront development costs right now, so I’m looking for someone interested in a genuine co-development/collaboration arrangement through the end of the project, with compensation/revenue terms agreed on together.

If that kind of partnership interests you, I’d be happy to send over the current build, pitch, and a breakdown of where the game is headed.

Hey, thanks for reaching out! I’m currently looking for paid work and also working on my own game, so I can’t commit to a long-term collaboration without upfront payment. If you secure a budget for specific tasks later, feel free to reach out. Good luck with PLEASE REWIND!