Hi! I'm an indie game developer looking for small paid programming tasks and short-term projects.
I work with:
• GameMaker / GML
• Unreal Engine 5 / Blueprints
I can help with:
• Gameplay mechanics
• Enemy AI and attack patterns
• Wave and spawning systems
• Interaction systems
• Player movement and abilities
• Menus and basic UI
• Small playable prototypes
• Bug fixing and gameplay logic
• Horror gameplay prototypes
• Basic level scripting in UE5
I'm especially interested in small-scope jobs where I can implement a specific mechanic, system or prototype.
My current GameMaker project is SYNCBREAK — a fast-paced bullet hell prototype featuring:
• Enemy AI
• Multiple enemy attack patterns
• Dynamic Director system
• Wave management
• Score system
• Different enemy types
• Dash-based enemy behavior
SYNCBREAK:
https://dragon-works.itch.io/syncbreak
I also work in Unreal Engine 5 and have experience creating horror environments, gameplay scenes and Blueprint-based systems.
My UE5 portfolio:
https://www.artstation.com/digitalchasm4
I'm currently building my freelance portfolio, so I'm open to lower introductory rates for smaller tasks.
If you need a gameplay mechanic, small prototype, enemy behavior, Blueprint/GML system, horror scene, or help fixing gameplay logic, feel free to contact me with a short description of the task and your budget.
I'm open to freelance, contract and small paid collaboration work.
Contact:
Discord: woltrame
Telegram: @woltrame
Thanks!
- Dragon Works