Hey Samuel, thanks for reaching out. I really appreciate how much thought you put into this, and it sounds like you understand exactly what I’m trying to build with PLEASE REWIND.
Your approach to rebuilding the project in UE5 is actually very close to what I’m looking for. My biggest priority is getting away from temporary prototype-style systems and rebuilding the core gameplay on a clean, reliable foundation that we can continue expanding.
I’m definitely looking for someone interested in a long-term collaboration, not just a one-off task. I’d be handling the overall creative direction, story, marketing, Steam/publishing side, assets, and project management, while I’m looking for a technical partner who can take the lead on implementing and polishing the actual UE5 gameplay systems. I’m absolutely open to discussing the revenue split, responsibilities, ownership, milestones, and expectations clearly before we start.
I’d love to talk more and show you where PLEASE REWIND currently stands, what needs to be rebuilt, and where I want the vertical slice to go.
My Discord is od1ns — feel free to add me there.
When you get a chance, I’d also love to see any UE5 projects, gameplay systems, portfolio pieces, or examples of your work that you think are most relevant, and let me know roughly how much time you’d normally be able to put into the project each week.
Thanks again, Samuel. I’m definitely interested in talking further.