A bit hard for me to see in the tunnel unless I am lasered to my monitor but overall a nice concept of not trusting the narrator.
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How does the game fit the theme?
Don't trust anyone even your controls or mouse clicks.
What code and assets did you not make from scratch during the jam (if any)?
Nope art and code within jam time, but music is mostly from Pixabay, voice lines my own voice as you can see, not a pro voice actor sadly :(, shaders and postprocessing within game time I learned them even VFX.
How many people worked on the game?3



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