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Alright, back again.

So last fe times I got a bit too excited I think because I really like this game, so probably came across as a bit too much. Also sorry for usually posting at night, wageslave job takes most of my day so only a sliver I can atually comment or whatever. (I suggest just commenting at a later time so you don't have to reply as a fast as possible, you have better things to do.)

Whatever ideas I have I'll limit, for I don't have the real comprehension to actually see the difficulty in getting them realised. Apologies about that too.

Also the freckle thing; I didn't mean put it into the top-top priority, but I meant that putting freckels on those particular parts of the body should come first. I didn't mean to insinuate that you should rearange your schedule for me (someone who doesn't pay for this genuinely great game!)

So I'll 'review' the demo... the zombified 4.0 RAM version. (I read a little bit about what RAM is and how to upgrade a laptop's memory and even I wonder how tf this game even runs so great despite lacking a few things.)

I hope I can still comment on still relevant things not tainted by the lower quality of my laptop.

First of all the simplicity is great; there are so many options and branching paths any fights could go to + the customization that isn't just clothing/body but also in preferenced behavior and dialogue. Yet the most of the action is just knowing when to scroll and when to manage energy. It doesn't feel at all like nothing, just knowing what and how many scenarios (not the option) you can get the comabatants into (Sure, after a while, you'll see certain limits) but damn if it isn't impressive.

Also since I mentioned the dialogue; wtf I did not expect to like it that much! You definitely put so much thought about when and why the characters say certain things and the differences between say, honorable or cruel kinda do give you a sense of personality

(I do wonder how far you wanna push things, like will it eventually take experience/how many matches the character has been in into account? Will a continuing rivalry have more things to say to each other, whether hateful beyond ust cruel dialogue or perhaps intimate?)

The voice grunts are... a mixed bag. I initially tried them and immediately switched them off cuz like, hell naw. But I tried it again and got used to it after a while. The sounds like slaps, hitting and kissing is fine... the choking on dick is... I'm sorry, I suggest finding a more subdued/better sound for it in the future.

Now, knowing about the amount of grievance the wearables give you; they're good for the most part! Sure I have preferences for some and some look a lil choppy, but hey, they work and look good in combat + the effects on them is great! (Also peeked at the newer wearables you've posted in one of the updates and yeah, you did a real good job, be proud of yourself!)

(I'll say though, since I suspect these will give you the least amount of trouble: maybe add simple tape that only covers the nipples? Whether just as one plastered on or two that form a cross.)

The actual models too look great. The faces sometimes look a bit eh, but I suspect that's my RAM 4.0 demo and not the actual latest version. 

(Maybe if possible, add a possibility of changing the color of the palms/soles/glans, since they often look lighter/darker than the body. At least I didn't notice a difference when looking at the models, whether in combat or in the creator. Now this probably has to do with my RAM skill-issue, but I literally didn't see any toenails, ever. They are present I think. Hmm, maybe, when you do get to revamping the tilt option, also make it possible to zoom in closer, cuz I actually get to look at the freckles on my characters in first person better than in the creator.)

A thing about the effects though; when I first saw a character getting red on the chest and face (arousal) I thought it was genuinely some sort of bruising and only later did I understand what it actually was. At the time I thought it was red because of the slapping and punches, I wondered where the effect was of the asscheeks swelling after some spanking or (multiple) pounding. Would be nice, but I'd understand if that's not the vision you wanna go for.

Also decided to just read through (most of) the updates you've posted here since you've already corrected me when things were already in the latest edition, so didn't need to be already asked for. I'm so sorry I didn't do that beforehand! Like, before you explained to me how busy your life is, I was literally about to ask you if you've added the 69 position yet. Actual psychopath behavior.

I'm sure I've already forgotten things, so if I ask things that've already been answered, either correct me or just don't respond to it and I'll take the hint.

Based on the more recent updates, a few ideas: 

-Character spitting some cum out of their mouth, NOT that that would remove the cummed on effect on the mouth but just something to show that it happened (lmao P1 hawk tua-ing P2.)

-A chance that say, P1 mouthfucking P2, doesn't climax inside P2's mouth, but instead deliberately shoots on P2's face. Something similar for positions that come from the back (doggystyle, prone) or from the front (missionary, kneel). Maybe some sort of tendency you can alter in the character action set? Having said that, this is quite different from a punch or kiss, so idk if this would mess with things.

A question that concers itself with the cuddle and wallfucking stances in defeat: is there a chance that they'd get more variations? Like idk with cuddles; snoozing off in each other's arm (eyes closed), a gentle back massage, big spoon little spoon. Or with the wall, from behind, dick sucking/mouthfucking.

This sexfighting game is probably the best right now, Heroine Rumble has slow to no updates, not to mention quite limited. Naked Fighter 3d feels actually kinda cheap compared to this and the controls were not to my liking.

Genuinely great game. (Also, holy hell your update schedule is demonic! I think if you ever need a break and you just mention this like a month beforehand, literally everyone would understand.)

Anyway, if I ever have anything else to say, I'll comment here. Who knows, maybe I'll get myself a RAM upgrade if I ever get the chance/time. 

Thank you for making this game!

Hey, don't worry about it, I do appreciate the enthusiasm :) And comment whenever you feel like, I don't feel compelled to answer immediately. When last time I said I needed to get to bed was because I did want to reply, but I thought it might be weird replying and then disappearing in the middle of a potential conversation, so I just wanted to give you a heads-up.

And feel free to post ideas - I mean, even if they're not something I want / will / can do, they might still serve as creative basis for a lot of other concepts that could make it into the game. Btw, you should definitely join the BFP Discord. There's an ideas and suggestions channel there, and I also post updates when I have new things - sometimes even a few times a week. The link for is both on the game page and in game under About.

Re: freckles - I never took it as a demand, no worries :) And sorry for the confusion. I am so used to trying to set the right expectations with people that I sometimes don't even think how others might read it.

I'm trying to reply as I'm reading your text, so take this reply as more of a dialogue attempt :) We'll see how it goes.

Re: simplicity - that was what I was aiming for. Having traditional controls here was too complicated and too much. I wanted a game that is accessible, and - in all seriousness - can be played with one hand (well, at least on windows, for android it's a bit more complicated - but android initially came as an experiment to see if the game builds... and, well, it did :) ). Re: limitations, ofc, there will always be some - although I'm hoping to push the boundaries more and more.

Re: the dialogue - the dialogue is a bit of a mixed bag right now. The Default topic library is the most complete there is (think v2.0), currently. The rest, Honorable, Bitch, etc. are v1.0. I haven't yet had time to upgrade them to make use of the newer dialogue capabilities. I'm not yet done with finishing Default. Once that's done, I'll revisit all the others, one at a time, and hopefully the result will be even better. The strength behind the dialogue is that it's based on a conditional system that can evaluate things based on accumulated context (both from the current match and the overall common history of the two opponents - think past matches), as well as variability - something I mentally call optionals (although technically not the most correct term, I guess). Dialogue is also divided into topics, that are ascribed each to one or more actions / intents (e.g. 'intent_undress_self', 'actor_sexual_domination', 'actor_fuck', 'target_ride', etc. - there are quite a lot of topics). A dialogue line looks like this as defined in the game: "listener>is_nearing_orgasm && speaker>is_confident::Gonna make you cum<{% speaker>inflicted_orgasms_higher_than(0) %} again>{, NX}!", "speaker>is_confident && speaker>is_historically_stronger_than_opponent && listener>has_penis::Feeling proud you got <that || your> <weak || limp> cock in my ass, {X}?", "is_first_encounter || speaker>is_historically_stronger_than_opponent::You can't handle me{, NX}!", etc. The optionals are meant to avoid repetitiveness and enrich each line with alternatives. The syntax might seem a bit idiotic, but it's this way for reasons of performance. I have a bunch of (somewhat outdated) guides on Discord on writing your own dialogue. The game supports making your own files - the source dialogue is actually included under .mods\topics\ for the Windows version.

So I guess the above also answers the question below re: past matches and rivalry :) I guess the limit is dictated by the context the game can build about past interactions and how much I expand on this, as well as how much time I'm willing to invest in writing dialogue and conditions. If you want to see what the game records re: past matches, go here: c:\Users\YOUR_USER\AppData\Roaming\Godot\app_userdata\Battlefuck Pit\Memory\ and look inside the files.

The grunts and voice effects are unfortunately a mixed bag because they're based on what sounds I was able to find that have the right sort of licensing and are free (you can see the sources under Credits). I can't afford voice actors. Would be nice, but... :) So believe me, I'm very much aware of these limitations, and I wish this were different.

Thanks, re: the wearables :) I do my best, and it's quite obvious when you know which are older and which are newer that I have made some progress in learning how to model. However, while serviceable, the truth is that they are not in any way great :) Still, progress. The game looks a lot better than it used to look in the beginning, when I was just learning stuff.

Re: the tape nipple covers - as simple as this sort of thing sounds, it's not simple :) Appearances can be deceiving. Let me explain. The nipple area is one of the most deformable surfaces on the in-game body - due to all the customizations that are available for breasts and nipples. A wearable model needs to conform to all these deformations (i.e. deform with them) in order to avoid any sort of clipping. The problem lies in the fact that deformations are not proportional, and various parts of the breasts scale differently compared to others. So what might look like two perfectly nice rectangles crossing in the middle at default settings, can end up two very deformed and unrecognizable shapes that cross somewhere off center, and are either minuscule or huge... E.g. use the Features to apply the Huge nipples features. Now play with the breast/nipple shapes, and watch how they deform. Also notice that the lower side of the nipples fades out on the lower side. That's intentional, because the deformation there is so strong that it ended up looking horrible and totally non circular. You can also see this in how the corset (not sure it's in the free version yet though) breast area looks like on a flat chest vs on a big chest. Ah, or you can just try the bra, and scale the breasts using the included sliders, and see what becomes of the breast cups when the breast get smaller :)

Re: faces - it's a mix between the legacy of the inexperienced decisions in the beginning (e.g. adding shapes and customizations without really understanding some basics, pushing their envelopes too far), and, if we're talking about random characters, then also the potential combinations of everything. Things have improved here too, but it's definitely not a walk in fashion model land :) I don't think it's your 4GB of ram, nor the demo. It's just how things are. Or... hmm, actually, if you're running using BFP_hi_perf_and_intel_card_fix.bat the faces will look slightly worse than normal. That .bat file switches to using the mobile rendering engine, which has less bells and whistles and looks a bit rougher (but consumes less memory and is faster). One thing - a personal preference that helps with this is to use the Pixel art mode. Yes, it switches to large pixels, but besides improving performance, it also hides some imperfections better. It's a matter of taste if you prefer it though. I love it - that's how I play.

Re: changing color of palms/soles/glans - while technically easy, the problem here is that you get a hard edge between the tinted skin and the rest of the body. You can only apply colors on surfaces defined by vertices, which means you get a hard border on the tinted area. The glans is possibly the only one that could perhaps get away with it in most cases, but for the rest, you'd basically see a very hard edged stain of different color. Definitely not nice. It works for nails / lips, because those naturally have a clear edge to themselves.

Re: toenails - lol, I've just checked, and you're totally right, the toenails don't show at all :)) Thanks for spotting this. They're actually missing (the geometry is there, the color / surface assignment isn't). The explanation is simple - at some point in the past I somehow (by mistake) unassigned or reassigned the toenails surface to the body. I need to fix this - and that means for all feet models that show toenails - shoeless feet, and feet that wear heels where the nails are visible. I made a quick fix for the first, and they show up - and are also visible when tilting the model :)

Re: the tilt option - I do plan to improve on that, let you zoom on various body parts, but tbh it's not a priority at this point.

Re: the redness - it's associated with arousal, yes. I can understand how that might be a bit confusing (never thought of alternative causes for redness tbh). I don't plan or want to implement any sort of bruising, in any case. I've been asked for this before, same as for tears and scratch marks. It's a bit too hardcore for what I want the game to be.

Re: going through changelogs :) Don't worry, I mean they're mostly quite big and messy, and might not even be very clear sometimes. But I appreciate that you're taking the time to read them, anyway :) Lol, had a good laugh at the stuff about the 69 thing :D

Spitting cum out of the mouth - that's an interesting idea, but it needs an associated animation that can be overlayed on whatever is playing at that time. I'm gonna pull the 'unsupported by the engine' card here - for some very weird reason, although the capability exists internally, Godot doesn't expose mixing two animations in code (same problem with bone masking (i.e. allowing an animation to influence only part of the body)). So I can't do this sort of thing. However, there is the next best thing: mouth cum, that stays behind if the opponent has orgasmed inside the mouth of the character in question. I gotta be honest and say I don't remember if this is in the demo or not. Actually I think it is. There's cum around the mouth, as well as creampie support. The full version also has the creampie for anal added in.

The chance of not climaxing inside the opponent's mouth - it's doable, but it needs a new animation. Probably in some form of future. It's a nice feature, and I think I already have it on the list (at least for oral), but given that not all actions have even a single custom orgasm animation yet, that will take precedence over adding multiple orgasm options. Suffice to say, I have no idea when I'll get to either of these :) (you're gonna get used to hearing this, I'm afraid :)) )

Re: variations for cuddles and wall fucking. Yes, but same as with the above. Priorities :) Bar that, it may randomly happen that I just feel like doing it (because whatever stroke of inspiration one morning), so it could pop up out of the blue as well.

You might notice though overall that the post-defeat part is less flashed out than the fight. The reason is because I'm frankly more interested in the fight itself rather than the sex afterwards - for me the fight is the game. While not an afterthought, I tend to not give the same level of importance to the post-defeat stuff. Which isn't necessarily the right approach - I will probably need to do something about it in the future.

When it comes to sexfighting and other similar games - my intention has always been to implement sex wrestling, rather than beat'em'up mechanics with grapples. When i started on BFP I was looking exactly for this sexfight / sex wrestling sort of game, and couldn't find it. I sat on the idea for a few years before I actually got over the mental block that kept popping up every time I thought about having to set up a new project and figure out how the foundational bits and engine work... :) And with regards to the update schedule - I genuinely enjoy working on the game and pushing boundaries. Add to it the very non-negligible fact that the game has been my only source of income since last November - as it tends to be a pretty good incentive :)

And don't hesitate to comment (although do consider the Discord as a better form of communication :) )

Heyo :D

Re: Nipple Tapes. Dammit. I will probably no longer ask for wearables cuz everything's got a catch and all that. I did play around (more and with the purpose of testing clothing clipping) with those customization options and also did so with other body parts and yeesh. The amount of things you have to take into consideration is crazy, like with the ankles showing or the head if you don't watch out. The more I begin to somewhat understand, the more I get why you work the way you do concerning ideas and the like.

Actually, I would to say I'm rather glad you're open to just saying what you will and won't do as well as just stating things as they are. It clears any fog and makes it clear where everyone stands. You're cool!

Also corsets aren't in the demo afaik (Creampie and the mouthful are indeed so.)

Re: Discord. I'm going to have to decline here. I'm not a fan of Discords... I assume though that in one of those channels there is a list of things that've been added in a more clear manner. Damn, cuz I don't want to ask things you've already been asked before. Say, what's the top few things that you've been asked about that you'll not do. Bruises and hardcore things like blood I know (not a real fan of them either, I meant before with the spanking whether the buttocks would just show a lil red.)

Re: Palm/soles/glans difficulties. Damn. Is it perhaps possible to 'smooth' out the colors near the edge? Or would that cause issues with other parts of the body? Hell, I'd say keep the hard edge. Make it the responsibility of the player to make the color match the rest of the body just right, but still a little darker/lighter. I mean whenever with these customization things, the player is ALSO responsible for a good time playing. If the player's stupid with the options given, that's on them, not you. I do get that the harsh line would look maybe odd.

Re: Pixel art mode. I'll try it.

Re: Godot limitation in regards to spitting. Hm, interesting. I suppose that immediately makes my question about drops of sperm forming on the tip of the penis void. Like say, during a thighjob, you see slowly a buildup of sperm before exploding, or when standing/circlling eachother, the penis drops bits of sperm while they move (not unlike that of when the characters slap dick and a bit of cum spills out. All of this dependent on the arousal meter) Damn you Godot!

Re: Prioritizing the actual wrestling over the defeat scenes. Oh yeah, naturally! Hmm, perhaps I got a few ideas again, mostly animation that happens within actions but I think you'll probably decline these due to not wanting to do hardcore:

-P1 slapping the P2's asscheeks when doing something like Prone, or Doggystyle. I don't suggest doing the red swell thing if it makes you uncomfortable or just temporary.

-P1 biting the nipples of P2 to escape a breast smother. No mark though and it would only be commented on by say "Oh you fucking vampire" or "Oh you bit me you little psycho-"

Hold on, will you ever do height differences? Or is that just a nuclear option in regards to clipping? I mean based on other things that would probably be absolute hell to put in. I don't want you to commit a Chernobyl on your game!

Where was I? Ah, yes. Ideas.

-A headbutt from P1 to P2 to escape out of certain scenarios when laying on top of eachother. In the same way you sometimes see a knee from the downed character striking the butt of the other in animation.

-Maybe I'm stupid, but I don't recall any tackle action being in the game. Bearhug to on the ground, Grabbing the ankles to on the ground. Hmm, actually some variation on the ankles thing? Maybe sweeping the leg?

Do I have anything else to add?

Oh! Maybe this has already been patched, but in the demo version at least. When you to the features options from character creation, underneath the 'nothing' option, there is this tiny little box that does nothing and if you click on it you get a nonoption so to speak. Same goes for when you click on the costume for a (saved) character there too is the sliver of nothing underneath 'copy' as well as 'delete' after you equip a costume (though it doesn't do anything.)

Anyway, I wish you a good day! :)

Hi again :) Re: Discord - it tends to have more updates, otherwise I'm also answering people's questions there - but aside from the updates, it's information scattered everywhere. There are a few things that people have asked about that I won't be able to do in any case. One of them is something you have mentioned too - height variation. That one's a no can do, due to all animations being paired and needing to align at all contact points (e.g. different heights would cause kisses / genitals to be misaligned, the hands would not grab the right spots and would likely clip or miss entirely, that sort of thing). Unlike a traditional beat'em'up, where characters are mostly separate, here all actions that happen involved a very closely align setup of both characters (i think they're called paired animations, in general). There is IK (inverse kinematics) that would allow you e.g. to have a bone chain reach a certain position - but I'm not sure it can be easily used on such a scale and for so many contact points (it would require me to define multiple contact points on all animations, basically, and I'm not sure it would be enough in any case, since some bone chains would need to have particular orientations so as not to clip). There are about 440 paired animations in the game, and more to come. Defining grab spots for each of them isn't something that I want to do.

Re: the palm / soles coloration thing - I'm not sure there's any easy way to soften edges and such. I gotta say that's not something I'm prepared to invest time in, in any case, especially with it being a feature that I kinda consider broken from inception. I tend to place the 'good enough' threshold somewhat higher than usual I guess, and it would bug the hell out of me knowing that's there looking bad :)

Re: spitting - the limitation is not around the spit itself, but rather that spitting involves an animation (the lip/head motions for the act). Now, unless you defined very clear and unique points where spitting can happen and baked that lip/head motion into those particular animations, you'd need to blend whatever is happening at that point together with the spitting animation (e.g. standing face off + spitting, missionary + spitting, punching + spitting, etc.). That blending is the thing that Godot doesn't allow me to do from code (it is theoretically possible, but not for such a high number of animations, in any case). Otherwise spitting you can do easily using particles (e.g. same way as ejaculation happens).

The build up of fluids is potentially doable, but it's something that I need to investigate. It's not trivial, normally, and until recently my default position was that it couldn't be done reliably - due to the large amount of body customizations, as you can't really determine where a point is on the surface, when that surface moves and changes arbitrarily based on the user shape customizations. Now I came across something that MIGHT help - but I haven't delved into it so I cannot say for sure if it would work or not.

Re: Slapping - I don't consider that hardcode, as long as it's somewhat limited, so it's not off limits. Biting nipples is a no go however, since - getting back to the paragraph above - you cannot tell where the nipples are (think of all the breast customizations, from a flat breast to a heavy, saggy one, all the way to a perky thing - all these cause the nipples to be in a quite wide area). So you can't bake the mouth position on the nipple in an animation, because that nipple might be higher up and to the left.

Re: the headbutt thing from e.g. a missionary position - how would that work? Because unless I'm missing something, the only way to headbutt someone from the bottom would be to hit them in the mouth - and a head to the mouth thing would be a limit. A headbutt to the abdominal area I'm ok with though, but I can't see it being physically possible from such a position.

I also think I need more clarity on the tackle action things. When you say bearhug to on the ground, grabbing ankles to on the ground - those already exist? Do you mean others?

Re: that gap thing between various options - that's a somewhat creative way of implementing some sort of separation between various categories (because I'm not aware of being able to do it otherwise). It's basically an empty row on the list, but it yields two horizontal lines that should visually enforce better separation.

Have a very good day as well :)

Hi hi!

(To all those points you adressed) Coolio, I'll keep it in mind :)

Nah, I wasn't clear enough concerning the tackle thing. I meant to say that those other actions are indeed there, but something like an actual tackle is not. As in actually ramming someone's belly with your shoulders to get them down.

And with the headbutt thing. Yeah, just bop'em on the mouth and stuff.

Sorry if this time I'm not really responding to much. I've done 13 hours of wagie bs today, so I don't even have enough energy to even reply well.

Have a fine day/evening!

Hey, no worries :) Not every post must be a novel :D Enjoy the rest of your day/evening, and take good care